![]() What does the Loose Cannon and Beggar's Bazooka have in common? The Overload Jump. You can one-shot weak classes, dealing 127 damage with a successful DDDDDDDD.ĭouble Donk can also be used against Heavies to take them down more quickly, although it is a bit easier to just aim Directs with the Stock or Loch. Mini-crits are nothing to laugh at, especially when you account for the initial Cannon impact damage. Double Donk Double Donk Double Donk Double Donkĭouble Donk Double Donk Double Donk Double Donk (Now shortened to the DDDDDDDD) is pretty gimicky, but extermely deadly in the hands of a skilled user. The only effective way to deal with them is to just knock the away and run the hell out. This is really important for Cannon-Knights, as they are super vulnerable to these classes, who can easily avoid melee contact. Once you hit them, they'll go flying, far out of effective range. Faster Cannon Speed means easier shots, and Since you can allow them to explode in mid-air without actually having to hit the Scout/Pyro, you make it a lot harder to dodge or airblast. The Loose Cannon is also great for defending yourself from Scouts and Pyros. ![]() When you think of this weapon, a certain /u/veloxinum (I have no idea how to spell it, spare me) comes to mind. The Smaller Clip forces you to reload more often, and the Lack of Rollers means you cannot spam out areas, deny them, or block off enemies. These severely reduce your damage output. While the Loch n' Load is great for all these things, it's got downsides that really punish it: A smaller clip, and a lack of rollers. This thing, as I said, really helps protect you from enemies who are dedicated to killing you. Rocket-Jump to him? Take a grenade to the knees. Yesterday, I saw this guy with a Strange Loch n' Load with a bunch of kills on it. When I play Scout, and I see one of these guys, the first thing I think is "Nope!" 2. Along with the faster grenade speed, this makes the Demoman much less vulnerable to Scouts. The Loch n' Load does an Average of 125 damage per pill, meaning it can one-shot Scout, Engineer, Sniper, and Spy. They have won the consolation prize, along with the red tape recorder!Ĭannonballs have a fuse time of 1 second, fuses can be primed to explode earlier by holding down the fire key.Ĭast your vote in the comments! One vote, to one weapon! Voting closes tomorrow (5-6-14) at 6AM EST.Īs a Scout/Soldier/Sniper main, I get really pissed off by this weapon 1. Today kicks off the demoman battles! Remember, the Booties/Bootlegger will not be participating in the battles. The Third Degree wins, demolishing the Sharpened Volcano Fragment, 73-17 I usually have something witty to say about which weapons won or lost, but today I really don't know what to say. Looking to trade your TF2 items with other people? Head to /r/tf2trade and sell your Stout Shakos for 2 refinedĮdit: PLEASE PUT YOUR VOTE IN EITHER ITALICS OR BOLD PLEASEEEEE *italics*.If you have constructive feedback, concerns, or need help, we would love to hear from you! :) The /r/TF2 moderation team is always all-ears! ![]()
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